Class_name = "CBatchExplosion"
object_name = "HE_105mm_15kg_1kg_building"

//  105    leFH 18,   =1.38,   14.81,  105

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false
visualradius=12
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Building_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=7.08				//   
AnimationTime=7.08			//   
Ranges=3,0.01,0.32,0.33		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=39.1	//    ,   
TNT_equ=1.38	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	20,9929,	0,19858
ArmorFoug=1.2,-1,	2,1022,		0,2043
ArmorFoug=4.2,-1,				0,177
ArmorFoug=8.0,-1,				0,50

//  
ShrapnelQuantity=1923
FragmentMass=0.0028
//  : , ,  (,   )
ArmorShr=0.0,726,	29,74,	23,184,	0,295
ArmorShr=3.8,659,	21,61,	17,152,	0,242
ArmorShr=19.5,451,	5,28,	4,71,	0,114
ArmorShr=39.1,299,			1,13,	0,50